AoeStats
← El Fantasma de Pancho Villa

Nomad

508376840Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 64m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1265
+15
🇲🇽 Muisca · Mexico
1249
+15
🇲🇽 Persians · Mexico
1179
+18
🇺🇸 Cumans · United States
1170
+19
🇻🇳 Malay · Vietnam
1255
-18
🇨🇳 Bohemians · China
1247
-17
🇦🇺 Tatars · Australia
1224
-16
🇮🇳 Dravidians · India
1202
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,255 15:23 21:23 34:19 ⛏ Fish Boom FC
33 2,089 14:09 18:44 33:03 ⛏ Fish Boom FC
33 2,121 12:56 17:31 33:55 ⛏ Fish Boom FC
27 1,741 15:10 22:34 47:51 ⛏ Fish Boom into Galleys FC
26 1,696 14:31 18:32 41:01 ⛏ Fish Boom FC
24 1,563 19:12 23:34 40:22 ⚔ Fish Boom into M@A FC
24 1,534 14:02 19:13 37:22 ⛏ Fish Boom FC into Fire Galleys
16 1,033 17:10 52:24 57:42 ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
38,170 21,550 18,675 4,350 82,745 86,795
32,330 18,485 18,010 4,500 73,325 98,258
28,620 16,544 22,000 3,650 70,814 91,144
19,870 23,425 11,545 2,365 57,205 73,468
16,400 20,760 9,680 3,090 49,930 52,474
19,085 17,008 8,435 2,230 46,758 54,393
18,410 14,478 9,050 1,900 43,838 51,470
14,565 12,609 5,195 1,205 33,574 36,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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