AoeStats
← El Fantasma de Pancho Villa

Oasis

508371476Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 32m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1192
+16
🇲🇽 Gurjaras · Mexico
1179
+16
🇸🇮 Khitans · Slovenia
1178
+17
🇲🇽 Saracens · Mexico
1169
+17
1237
-19
🇺🇸 Cumans · United States
1206
-17
🇦🇷 Khmer · Argentina
1162
-15
🇺🇸 Magyars · United States
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 2,299 10:52 15:00 — ⛏ Fast Castle
43 1,420 10:42 26:33 — ⚔ Archer Rush
43 1,416 12:11 24:38 — ⚔ Scout Rush
39 1,268 9:48 25:35 — ⚔ Archer Rush
33 1,080 12:25 28:42 — ⛏ Fast Castle
25 809 9:35 28:51 — ⚔ Archer Rush
23 763 11:25 15:08 32:12 ⛏ Fast Castle
18 588 10:57 25:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,275 14,035 3,030 400 33,740 37,092
12,250 8,365 2,080 200 22,895 25,589
7,230 9,123 4,970 100 21,423 23,348
6,835 9,235 4,200 100 20,370 21,914
10,980 5,140 2,820 100 19,040 21,085
7,145 7,042 1,920 1,155 17,262 18,340
5,165 5,125 1,525 350 12,165 13,879
4,625 4,044 415 1,535 10,619 12,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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