AoeStats
← El Fantasma de Pancho Villa

Arena

508359424Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 43m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1241
+14
🇨🇦 Jurchens · Canada
1231
+14
🇨🇦 Shu · Canada
1220
+14
🇺🇸 Cumans · United States
1195
+15
🇺🇸 Portuguese · United States
1390
-22
🇨🇱 Mongols · Chile
1234
-16
🇨🇱 Magyars · Chile
1105
-11
🇨🇱 Goths · Chile
1018
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,167 10:49 16:05 — ⛏ Fast Castle
43 1,834 10:08 14:17 31:42 ⛏ Fast Castle
38 1,620 12:29 16:29 30:16 ⛏ Fast Castle
35 1,489 9:52 14:13 30:05 ⛏ Fast Castle
30 1,298 9:39 14:09 31:13 ⛏ Fast Castle
23 999 13:39 30:08 42:15 ⚔ Drush
20 867 11:06 15:06 29:49 ⛏ Fast Castle
19 839 11:32 16:09 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,210 21,170 14,280 2,990 62,650 69,002
24,260 18,925 6,655 3,320 53,160 58,372
17,165 17,855 10,190 3,005 48,215 51,618
21,580 14,410 8,455 2,350 46,795 53,274
12,985 14,755 12,585 1,075 41,400 44,984
21,550 11,505 5,935 1,800 40,790 44,923
10,730 11,073 4,785 1,650 28,238 29,748
8,005 8,681 2,460 1,230 20,376 25,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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