AoeStats
← El Fantasma de Pancho Villa

Nomad

508169383Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1230
+12
🇺🇸 Turks · United States
1166
+14
🇵🇪 Dravidians · Peru
1141
+15
🇨🇳 Vikings · China
1119
+16
🇪🇸 Italians · Spain
1142
-15
🇯🇵 Vietnamese · Japan
1136
-15
🇺🇸 Byzantines · United States
1125
-14
🇫🇷 Lithuanians · France
1102
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,437 15:55 23:44 39:16 ⛏ Fish Boom FC into Fire Galleys
37 1,915 13:03 22:53 42:55 ⛏ Fish Boom into Fire Galleys FC
32 1,637 13:48 23:31 40:45 ⛏ Fish Boom FC
32 1,648 14:53 19:09 46:06 ⛏ Fish Boom FC
26 1,324 13:14 19:42 — ⛏ Fish Boom FC
23 1,187 15:40 19:38 27:07 ⛏ Fish Boom FC into Fast Imp
23 1,181 12:33 20:09 34:12 ⛏ Fish Boom FC
23 1,196 15:11 25:05 44:07 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
25,120 19,189 15,330 1,830 61,469 70,484
23,095 18,918 14,355 2,550 58,918 69,906
16,880 16,520 11,580 4,300 49,280 58,037
11,825 16,159 8,580 3,350 39,914 42,927
20,015 10,240 6,840 1,800 38,895 45,517
9,175 17,126 7,530 3,000 36,831 42,072
13,285 8,803 8,520 2,800 33,408 35,569
6,820 9,743 2,660 1,220 20,443 26,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.