AoeStats
← El Fantasma de Pancho Villa

Arena

508167117Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1219
+11
🇺🇸 Cumans · United States
1152
+14
🇲🇽 Khmer · Mexico
1068
+17
🇹🇼 Huns · Taiwan
1022
+19
🇯🇵 Spanish · Japan
1140
-17
🇵🇰 Mongols · Pakistan
1103
-15
🇺🇸 Bohemians · United States
1092
-15
🇻🇳 Persians · Vietnam
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,953 12:09 15:15 34:08 ⛏ Fast Castle
40 1,728 11:41 17:00 32:06 ⛏ Fast Castle
26 1,131 11:11 18:37 39:43 ⛏ Fast Castle
24 1,032 14:30 32:17 — ⚔ M@A into Towers
21 905 10:37 15:17 41:54 ⛏ Fast Castle
21 924 11:40 15:45 30:45 ⛏ Fast Castle
19 826 10:09 20:13 — ⛏ Fast Castle
15 675 10:51 16:27 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,815 25,730 7,385 2,550 69,480 76,246
23,015 12,705 12,920 3,000 51,640 55,755
17,605 12,250 8,040 1,600 39,495 45,927
14,470 16,575 6,035 1,500 38,580 46,505
16,985 7,940 8,955 1,585 35,465 42,996
12,390 10,884 4,765 2,900 30,939 32,472
10,250 11,150 1,620 2,845 25,865 30,720
10,230 8,700 3,365 1,610 23,905 25,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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