AoeStats
← El Fantasma de Pancho Villa

Arena

508079269Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 32m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1230
+13
🇬🇧 Vikings · United Kingdom
1228
+13
🇨🇱 Burgundians · Chile
1195
+15
🇪🇸 Celts · Spain
1178
+15
🇺🇸 Huns · United States
1191
-15
🇲🇽 Dravidians · Mexico
1189
-15
🇺🇸 Cumans · United States
1146
-13
🇲🇽 Persians · Mexico
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,383 10:21 15:17 28:56 ⛏ Fast Castle
36 1,196 11:00 14:47 — ⛏ Fast Castle
32 1,052 10:26 16:04 — ⛏ Fast Castle
31 1,022 11:46 16:39 — ⛏ Fast Castle
27 884 9:53 14:00 — ⛏ Fast Castle
23 755 10:19 14:30 — ⛏ Fast Castle
19 620 11:03 16:12 30:53 ⛏ Fast Castle
6 209 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,840 9,815 6,345 850 33,850 34,856
15,250 8,775 3,635 1,700 29,360 32,469
9,375 7,490 2,935 850 20,650 23,170
5,675 9,820 3,680 200 19,375 19,715
7,170 5,805 2,225 955 16,155 17,656
6,295 4,405 1,985 2,700 15,385 16,283
4,445 3,790 2,385 990 11,610 12,801
500 175 0 0 675 1,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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