AoeStats
← El Fantasma de Pancho Villa

Arena

508059964Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 41m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Lithuanians · Sweden
1166
+13
1165
+13
🇨🇳 Persians · China
1149
+14
🇱🇹 Romans · Lithuania
1041
+18
🇺🇸 Cumans · United States
1132
-16
🇺🇸 Gurjaras · United States
1101
-15
🇲🇽 Vietnamese · Mexico
1088
-14
🇦🇷 Britons · Argentina
1069
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,343 9:45 14:01 32:05 ⛏ Fast Castle
44 1,811 12:09 17:05 38:35 ⛏ Fast Castle
28 1,170 11:27 14:53 28:16 ⛏ Fast Castle
26 1,065 10:16 14:22 37:54 ⚔ FC into Archers
23 953 9:36 15:08 33:47 ⛏ Fast Castle
22 895 14:12 39:20 — ⚔ M@A into Towers
21 855 10:24 18:39 27:01 ◆ FC into Fast Imp
20 842 11:17 27:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,395 11,530 11,270 3,000 57,195 65,182
18,000 13,805 7,840 2,380 42,025 52,373
17,500 14,455 6,800 2,510 41,265 48,824
15,415 10,272 5,315 1,700 32,702 35,793
15,555 7,625 4,925 850 28,955 32,351
11,560 10,190 2,065 1,465 25,280 31,594
10,965 8,650 2,395 1,725 23,735 26,129
7,035 8,245 3,650 300 19,230 19,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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