AoeStats
← El Fantasma de Pancho Villa

Black Forest

508055399Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 19m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bulgarians · Brazil
1304
+9
🇸🇦 Franks · Saudi Arabia
1250
+10
🇧🇷 Bohemians · Brazil
1090
+17
🇧🇷 Persians · Brazil
1042
+19
🇺🇸 Cumans · United States
1147
-15
🇵🇪 Inca · Peru
1122
-14
🇳🇱 Khmer · Netherlands
1117
-14
🇷🇺 Britons · Russia
1082
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 871 11:38 — —
28 540 11:44 14:52 — ⛏ Fast Castle
25 486 13:06 — — ⚔ M@A Rush
24 465 11:05 — — ⚔ Drush into Towers
23 444 15:21 — —
23 443 13:28 — — ⛏ Fast Castle
19 372 11:20 — —
10 192 12:04 18:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,670 2,440 400 200 7,710 8,260
3,450 2,530 500 100 6,580 7,216
3,550 2,612 105 285 6,552 7,571
3,170 2,220 250 0 5,640 7,491
2,885 1,950 255 375 5,465 5,970
3,050 1,448 350 0 4,848 6,159
2,350 1,440 200 0 3,990 5,851
2,325 1,162 0 0 3,487 3,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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