AoeStats
← El Fantasma de Pancho Villa

Black Forest

508021145Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 56m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Byzantines · Romania
1171
+14
🇺🇸 Cumans · United States
1150
+15
🇦🇷 Aztecs · Argentina
1088
+17
🇪🇸 Spanish · Spain
1048
+19
🇹🇼 Bulgarians · Taiwan
1197
-19
🇬🇧 Mongols · United Kingdom
1187
-20
🇨🇳 Bohemians · China
1055
-14
🇨🇳 Persians · China
1024
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,721 14:18 18:53 44:43 ⛏ Fast Castle
26 1,473 13:12 19:02 41:13 ⛏ Fast Castle
23 1,283 12:07 17:59 35:27 ⛏ Fast Castle
23 1,275 10:54 14:51 — ⛏ Fast Castle
22 1,261 12:43 16:48 31:52 ⛏ Fast Castle
21 1,189 13:48 31:17 35:04 ⚔ M@A into Fast Imp
20 1,150 10:01 16:07 32:38 ⛏ Fast Castle
13 718 12:50 17:06 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,460 21,575 23,180 3,815 86,030 109,391
19,395 27,590 18,180 4,580 69,745 74,093
24,430 16,293 11,920 2,150 54,793 68,902
17,685 9,230 22,085 880 49,880 58,043
22,995 9,389 11,895 750 45,029 57,577
21,160 12,485 5,790 2,940 42,375 50,010
13,330 11,345 6,340 200 31,215 38,736
6,095 5,713 1,875 300 13,983 16,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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