AoeStats
← El Fantasma de Pancho Villa

Black Forest

508015516Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 40m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1158
+15
🇦🇷 Malay · Argentina
1145
+16
🇨🇭 Turks · Switzerland
1127
+17
🇦🇷 Britons · Argentina
1018
+21
🇫🇷 Persians · France
1428
-28
🇺🇸 Cumans · United States
1150
-18
🇨🇿 Slavs · Czechia
1120
-16
🇫🇷 Vietnamese · France
851
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 2,091 11:06 17:40 — ⛏ Fast Castle
38 1,542 11:58 17:02 29:38 ⛏ Fast Castle
35 1,401 13:49 18:17 22:34 ◆ FC into Fast Imp
28 1,145 10:49 14:41 28:42 ⛏ Fast Castle
25 1,014 12:58 26:33 — ⚔ M@A into Archers
22 908 14:31 23:12 33:05 ⛏ Fast Castle
20 820 14:26 — — ⚔ M@A Rush
18 718 15:55 21:56 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,820 13,125 20,110 300 72,355 80,772
21,405 23,368 4,360 1,475 50,608 52,709
22,350 10,601 13,070 1,500 47,521 49,983
12,450 10,639 8,035 2,505 33,629 39,044
12,515 8,310 8,065 100 28,990 31,689
10,485 6,155 4,910 300 21,850 26,091
9,300 6,597 3,540 1,500 20,937 24,332
4,650 5,895 835 1,200 12,580 13,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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