AoeStats
← El Fantasma de Pancho Villa

Pilgrims

508008567Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1168
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1119
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,550 13:37 23:06 — ⚔ Fish Boom into Drush into Archers
32 1,445 16:56 30:26 — ⚔ Fish Boom into M@A into Towers
26 1,209 13:14 24:43 — ⚔ Fish Boom into M@A into Skirms
24 1,091 13:46 24:03 41:21 ⚔ Fish Boom into Drush into Towers into Scouts
23 1,036 13:00 27:53 — ⚔ Fish Boom into Scouts
21 952 9:43 19:17 34:11 ⛏ Fish Boom FC
21 957 9:57 17:15 39:58 ⛏ Fish Boom into Fire Galleys FC
17 784 13:17 36:36 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,505 13,930 8,095 1,800 42,330 45,122
20,565 8,185 6,570 4,600 39,920 44,498
8,400 14,745 8,800 1,700 33,645 36,257
11,180 17,255 2,010 625 31,070 35,696
12,400 9,475 4,855 450 27,180 27,171
9,245 9,875 885 1,075 21,080 23,906
6,170 9,535 4,705 325 20,735 23,386
4,690 6,533 580 340 12,143 11,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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