AoeStats
← El Fantasma de Pancho Villa

Arena

507656197Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 38m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1123
+16
🇺🇸 Franks · United States
1097
+17
🇨🇳 Cumans · China
1093
+17
🇨🇳 Celts · China
1085
+18
🇦🇺 Bohemians · Australia
1175
-18
🇦🇺 Ethiopians · Australia
1142
-18
🇺🇸 Cumans · United States
1110
-17
1076
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,737 10:55 15:02 35:07 ⛏ Fast Castle
26 989 25:39 30:30 — ⚔ Drush
25 966 8:40 22:41 — ⛏ Fast Castle
23 876 13:11 17:37 22:02 ◆ FC into Fast Imp
22 856 10:48 14:07 30:27 ⛏ Fast Castle
21 803 14:15 33:03 — ⚔ M@A Rush
20 765 11:00 18:43 38:12 ⛏ Fast Castle
14 530 10:15 14:35 30:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,345 14,395 10,000 1,050 51,790 56,702
15,655 14,035 4,400 1,050 35,140 37,787
14,375 9,980 2,970 1,500 28,825 31,613
12,515 6,145 4,270 850 23,780 24,492
9,070 8,380 2,670 750 20,870 22,409
8,125 7,055 3,250 750 19,180 21,104
9,660 5,685 1,720 1,035 18,100 22,599
6,380 5,530 620 735 13,265 13,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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