AoeStats
← El Fantasma de Pancho Villa

Pilgrims

507646209Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 40m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1237
+12
🇭🇰 Saracens · Hong Kong SAR China
1083
+18
1077
+18
🇦🇷 Bohemians · Argentina
1012
+21
🇺🇸 Goths · United States
1172
-19
🇺🇸 Dravidians · United States
1120
-17
🇺🇸 Cumans · United States
1119
-17
1099
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,945 11:07 18:03 34:20 ⛏ Fish Boom into Galleys FC
38 1,545 12:20 18:43 25:03 ⛏ Fish Boom into Galleys FC into Fast Imp
26 1,031 12:32 17:17 32:43 ⛏ Fish Boom FC
23 911 13:29 33:02 37:18 ⚔ Fish Boom into M@A
20 812 13:28 21:43 34:21 ⛏ Fish Boom FC
19 769 13:58 18:53 30:33 ⚔ Fish Boom into Scouts
17 678 13:11 30:32 — ⚔ Fish Boom into Scouts
16 630 13:46 18:41 37:15 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,685 13,280 16,675 3,100 51,740 57,608
20,880 12,245 6,475 1,350 40,950 51,739
11,975 16,460 10,695 1,735 40,865 52,413
15,535 12,995 4,405 1,070 34,005 38,450
12,090 10,890 3,810 1,050 27,840 32,981
11,535 9,970 4,310 950 26,765 27,252
6,100 7,171 2,090 950 16,311 18,361
5,220 6,281 690 315 12,506 13,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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