AoeStats
← El Fantasma de Pancho Villa

Nomad

507603799Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 6m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1323
+7
🇺🇸 Spanish · United States
1084
+15
🇲🇽 Bengalis · Mexico
1080
+16
🇿🇦 Japanese · South Africa
1010
+17
🇺🇸 Cumans · United States
1117
-15
🇩🇪 Japanese · Germany
1079
-14
🇹🇼 Huns · Taiwan
1063
-13
🇨🇦 Romans · Canada
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 221 — — —
32 212 — — —
25 170 — — — ⛏ Fish Boom
25 164 — — —
21 142 — — —
14 92 — — —
13 90 — — —
10 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 425 50 100 1,375 733
400 775 0 100 1,275 521
500 625 0 100 1,225 482
450 475 50 100 1,075 333
300 625 50 100 1,075 355
450 453 0 100 1,003 389
400 500 0 100 1,000 276
400 0 0 0 400 290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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