AoeStats
← El Fantasma de Pancho Villa

Arena

507597758Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 53m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1160
+13
🇨🇳 Mongols · China
1119
+14
🇨🇱 Bulgarians · Chile
1017
+19
🇨🇱 Bohemians · Chile
949
+22
🇺🇸 Cumans · United States
1136
-19
🇲🇽 Slavs · Mexico
1121
-19
🇺🇸 Burgundians · United States
1034
-15
🇺🇸 Spanish · United States
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,819 10:53 15:00 33:43 ⛏ Fast Castle
34 1,814 12:05 16:28 34:45 ⛏ Fast Castle
34 1,840 10:35 17:10 30:54 ⛏ Fast Castle
25 1,368 10:47 15:27 37:53 ⛏ Fast Castle
24 1,313 10:48 15:29 30:09 ⛏ Fast Castle
22 1,201 10:40 21:08 30:24 ⛏ Fast Castle
22 1,180 10:29 15:30 38:29 ⛏ Fast Castle
20 1,077 13:11 33:46 41:31 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
38,080 20,580 15,090 6,475 80,225 83,803
38,895 16,795 16,170 3,570 75,430 83,198
20,030 19,005 18,670 950 58,655 67,634
27,310 15,415 12,835 1,550 57,110 62,432
30,880 13,865 4,010 2,000 50,755 61,562
14,205 15,705 14,125 2,700 46,735 54,649
17,405 16,963 8,025 1,900 44,293 51,371
19,085 6,820 8,930 4,750 39,585 50,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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