AoeStats
← El Fantasma de Pancho Villa

Black Forest

507596616Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 7m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1142
+18
🇺🇸 Cumans · United States
1117
+19
🇲🇽 Saracens · Mexico
1101
+20
🇨🇳 Mongols · China
1099
+20
🇺🇸 Saracens · United States
1232
-21
🇦🇷 Britons · Argentina
1218
-21
🇬🇧 Khmer · United Kingdom
1183
-19
🇵🇱 Poles · Poland
1103
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 309 — — —
32 239 — — —
23 171 — — —
21 156 — — —
13 94 — — —
13 95 — — —
10 74 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 223 0 0 1,823 1,888
500 320 0 0 820 891
650 100 0 0 750 1,091
400 150 0 0 550 913
250 146 50 0 446 427
150 100 0 0 250 274
100 100 0 0 200 237
150 0 0 0 150 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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