AoeStats
← El Fantasma de Pancho Villa

Arena

507589874Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 47m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
1256
+10
🇺🇸 Cumans · United States
1101
+16
🇲🇽 Persians · Mexico
1085
+16
🇺🇸 Celts · United States
1082
+16
🇵🇰 Mongols · Pakistan
1133
-16
🇨🇦 Slavs · Canada
1112
-15
🇩🇪 Portuguese · Germany
1099
-15
🇨🇴 Byzantines · Colombia
1042
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,018 10:55 21:02 36:31 ⚔ Archer Rush
42 1,974 10:39 14:20 31:10 ⛏ Fast Castle
39 1,834 10:55 15:35 30:08 ⛏ Fast Castle
34 1,612 10:25 15:40 35:07 ⛏ Fast Castle
32 1,497 10:32 14:57 32:10 ⛏ Fast Castle
28 1,299 10:17 14:55 34:43 ⛏ Fast Castle
26 1,205 14:19 30:56 37:25 ⚔ M@A into Skirms
20 937 12:52 17:44 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,265 25,830 9,910 2,250 66,255 75,944
27,635 14,215 18,190 5,700 65,740 72,842
31,075 16,535 14,960 3,060 65,630 81,072
21,390 20,020 14,915 3,100 59,425 64,843
18,820 23,805 11,695 1,900 56,220 63,641
18,760 16,861 6,255 2,150 44,026 47,350
12,565 10,905 6,190 1,020 30,680 32,604
11,680 10,555 6,735 1,700 30,670 36,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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