AoeStats
← El Fantasma de Pancho Villa

Arena

507584862Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 40m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Koreans · Sweden
1190
+15
🇧🇷 Persians · Brazil
1185
+15
🇵🇰 Bohemians · Pakistan
1149
+17
🇲🇦 Jurchens · Morocco
1145
+17
🇨🇱 Sicilians · Chile
1277
-21
🇲🇽 Gurjaras · Mexico
1145
-15
🇺🇸 Cumans · United States
1115
-14
🇲🇽 Persians · Mexico
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,683 10:14 19:34 33:14 ⛏ Fast Castle
38 1,531 10:39 15:10 31:48 ⛏ Fast Castle
29 1,189 10:20 14:29 29:16 ⛏ Fast Castle
28 1,139 12:29 16:14 31:26 ⛏ Fast Castle
23 933 10:09 15:17 31:52 ⛏ Fast Castle
22 897 11:24 15:27 28:18 ⛏ Fast Castle
22 890 13:46 35:33 — ⚔ Drush into Towers
18 731 13:08 16:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,760 17,050 6,510 1,760 50,080 54,824
19,315 12,568 11,655 2,250 45,788 49,991
21,835 12,525 9,465 1,650 45,475 48,254
21,815 9,295 10,480 2,150 43,740 48,615
19,940 11,015 9,495 1,050 41,500 56,666
18,410 12,098 7,420 1,800 39,728 44,994
8,645 10,387 3,450 1,575 24,057 24,816
8,000 8,715 985 1,850 19,550 22,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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