AoeStats
← El Fantasma de Pancho Villa

Nomad

507193954Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 12m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1285
+12
🇧🇷 Huns · Brazil
1245
+14
🇵🇪 Huns · Peru
1204
+16
🇲🇽 Koreans · Mexico
1177
+17
🇹🇼 Vietnamese · Taiwan
1274
-17
🇹🇼 Koreans · Taiwan
1231
-16
🇲🇽 Persians · Mexico
1154
-13
🇺🇸 Cumans · United States
1145
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 596 — — — ⛏ Fish Boom
43 538 — — — ⛏ Fish Boom
42 526 — — — ⛏ Fish Boom
38 474 — — — ⛏ Fish Boom
34 420 — — — ⛏ Fish Boom
22 274 — — —
21 255 — — — ⛏ Fish Boom
18 227 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,700 1,800 50 100 3,650 3,110
1,700 1,655 50 200 3,605 2,967
2,100 1,325 50 110 3,585 3,341
1,750 1,299 50 100 3,199 2,748
1,300 1,253 50 100 2,703 2,413
1,000 1,200 50 0 2,250 2,666
1,200 748 50 100 2,098 1,754
1,100 937 50 0 2,087 2,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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