AoeStats
← El Fantasma de Pancho Villa

Nomad

507188587Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1170
+15
🇨🇱 Mapuche · Chile
1169
+15
🇦🇷 Franks · Argentina
1163
+15
🇨🇳 Vietnamese · China
1152
+15
🇲🇽 Persians · Mexico
1170
-16
🇺🇸 Cumans · United States
1161
-16
🇫🇷 Dravidians · France
1134
-15
🇹🇷 Malians · Türkiye
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,499 20:16 25:27 45:54 ⛏ Fish Boom FC
39 2,002 15:30 20:50 44:29 ⚔ Fish Boom FC into Archers
36 1,849 13:23 17:18 34:34 ⛏ Fish Boom FC
31 1,584 14:02 19:07 34:11 ⚔ Fish Boom FC into Archers
30 1,513 14:51 19:23 38:03 ⛏ Fish Boom FC
22 1,119 18:34 30:52 — ⚔ Fish Boom into M@A
22 1,106 13:16 23:28 33:28 ⚔ Scout Rush
14 732 16:11 23:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,420 19,720 16,715 4,580 60,435 62,093
18,525 14,605 15,520 4,300 52,950 58,181
16,975 17,205 13,415 2,115 49,710 53,178
18,735 19,584 7,585 3,170 49,074 57,213
17,355 6,890 10,470 3,000 37,715 43,797
11,020 10,380 5,530 1,505 28,435 36,976
13,080 10,563 3,590 525 27,758 27,750
8,210 7,685 605 1,725 18,225 22,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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