AoeStats
← El Fantasma de Pancho Villa

African Clearing

506801957Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 63m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1317
+11
🇨🇱 Japanese · Chile
1252
+13
🇨🇱 Tatars · Chile
1128
+18
🇨🇱 Persians · Chile
1011
+24
🇲🇽 Italians · Mexico
1263
-20
🇹🇼 Inca · Taiwan
1198
-17
1160
-15
🇺🇸 Maya · United States
1126
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 4,341 12:55 16:27 37:09 ⛏ Fast Castle
44 2,804 17:17 22:23 40:52 ⛏ Fast Castle
42 2,708 13:25 18:54 37:05 ⛏ Fast Castle
34 2,185 14:57 24:41 39:57 ⚔ Scout Rush
31 2,003 15:17 19:38 35:16 ⛏ Fast Castle
30 1,930 14:41 18:40 32:01 ⛏ Fast Castle
27 1,706 14:58 18:44 37:54 ⛏ Fast Castle
17 1,115 14:25 19:28 57:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,220 43,753 14,495 4,325 106,793 112,568
57,835 9,110 24,415 3,480 94,840 101,603
24,350 39,901 18,775 5,015 88,041 107,106
29,515 32,045 14,895 6,150 82,605 84,627
27,670 25,178 10,795 10,250 73,893 87,020
41,605 12,676 13,515 2,430 70,226 78,941
33,045 9,520 16,075 1,895 60,535 64,547
10,350 19,420 12,925 4,750 47,445 49,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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