AoeStats
← El Fantasma de Pancho Villa

Black Forest

506796755Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 52m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1241
+12
🇲🇽 Britons · Mexico
1150
+16
1130
+16
🇺🇸 Cumans · United States
1093
+18
🇮🇹 Teutons · Italy
1203
-18
🇨🇴 Saracens · Colombia
1135
-15
🇨🇳 Koreans · China
1126
-15
🇫🇷 Vietnamese · France
1106
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,257 11:19 14:54 35:26 ⛏ Fast Castle
43 2,238 12:55 17:17 31:54 ⛏ Fast Castle
42 2,195 13:28 18:27 32:41 ⛏ Fish Boom FC
41 2,118 10:56 17:02 31:50 ⛏ Fast Castle
33 1,739 10:46 15:06 29:59 ⛏ Fast Castle
29 1,534 12:09 16:37 33:19 ⛏ Fast Castle
22 1,162 13:54 33:32 37:43 ⚔ M@A into Towers FC
19 985 11:25 15:48 29:27 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
29,650 21,979 18,185 2,955 72,769 74,960
30,215 25,105 13,700 1,765 70,785 80,309
15,800 26,670 18,075 6,350 66,895 74,106
25,730 25,685 13,495 850 65,760 81,494
22,250 26,438 14,930 1,835 65,453 70,967
15,850 22,176 13,000 4,905 55,931 73,536
20,900 23,695 6,365 930 51,890 57,144
26,550 10,320 12,050 1,875 50,795 57,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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