AoeStats
← El Fantasma de Pancho Villa

Nomad

506793576Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 47m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1244
+11
🇲🇽 Chinese · Mexico
1183
+14
🇲🇽 Jurchens · Mexico
1097
+17
🇺🇸 Cumans · United States
1074
+19
🇲🇽 Franks · Mexico
1155
-16
🇺🇸 Spanish · United States
1128
-15
🇨🇳 Portuguese · China
1128
-15
🇨🇳 Persians · China
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,893 15:46 20:36 37:28 ⛏ Fish Boom FC
39 1,857 14:49 23:16 43:24 ⚔ Scouts FC
28 1,323 13:04 19:18 24:04 ⛏ Fish Boom FC into Fast Imp
27 1,278 15:54 21:37 34:32 ⛏ Fish Boom
23 1,097 15:20 24:09 — ⚔ Fish Boom into Scouts
23 1,095 15:17 37:47 45:36 ⚔ Fish Boom into M@A into Archers
22 1,046 14:20 17:56 — ⛏ Fish Boom FC
18 841 13:34 22:49 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,410 17,025 15,625 3,675 46,735 54,820
12,150 19,091 7,845 3,935 43,021 45,961
9,670 13,040 7,115 4,600 34,425 42,848
13,295 13,059 6,470 1,075 33,899 39,054
9,665 9,802 4,380 1,500 25,347 30,478
10,400 5,876 2,580 1,500 20,356 20,731
4,475 4,104 975 2,425 11,979 12,113
5,415 3,920 670 950 10,955 11,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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