AoeStats
← El Fantasma de Pancho Villa

Arena

506589678Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 51m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Jurchens · India
1077
+16
🇨🇳 Romans · China
1058
+16
🇨🇳 Celts · China
1053
+16
🇨🇳 Khmer · China
1052
+17
🇹🇷 Saracens · Türkiye
1079
-17
🇺🇸 Cumans · United States
1078
-17
🇦🇺 Tatars · Australia
1061
-16
🇪🇸 Berbers · Spain
1044
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,952 10:37 14:52 32:38 ⛏ Fast Castle
29 1,502 11:00 15:06 38:54 ⛏ Fast Castle
25 1,305 14:02 34:47 39:18 ⚔ M@A into Towers
25 1,266 11:38 15:52 34:55 ⛏ Fast Castle
21 1,094 10:33 14:53 30:15 ⛏ Fast Castle
19 1,003 12:41 17:47 33:25 ⛏ Fast Castle
17 882 11:03 17:46 30:50 ⛏ Fast Castle
16 820 11:16 16:05 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,900 47,125 37,775 950 101,750 113,605
29,305 14,780 23,165 3,510 70,760 84,525
21,755 17,875 21,755 4,100 65,485 73,112
24,555 26,695 10,165 1,755 63,170 77,972
31,760 11,865 12,720 5,050 61,395 65,645
26,320 14,280 13,875 2,800 57,275 69,575
24,455 11,335 10,615 3,330 49,735 58,332
13,510 14,010 6,695 2,150 36,365 37,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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