AoeStats
← El Fantasma de Pancho Villa

African Clearing

506583741Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 75m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1283
+10
🇲🇽 Mongols · Mexico
1247
+11
🇲🇽 Spanish · Mexico
1202
+13
🇲🇽 Bulgarians · Mexico
1147
+15
🇹🇼 Mongols · Taiwan
1155
-13
🇲🇽 Lithuanians · Mexico
1147
-13
🇺🇸 Maya · United States
1124
-12
🇲🇽 Huns · Mexico
1100
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 4,650 12:27 16:37 53:40 ⛏ Fast Castle
48 3,660 11:38 25:46 45:01 ⚔ Towers into Archers
44 3,337 13:05 23:25 43:45 ⚔ Archers into Scouts
32 2,441 15:02 19:59 45:35 ⛏ Fish Boom FC
31 2,373 15:01 30:08 49:33 ⚔ Drush into Skirms
29 2,191 14:13 20:16 41:21 ⛏ Fast Castle
22 1,629 12:26 18:56 46:56 ⛏ Fast Castle
19 1,412 13:25 47:06 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
42,810 18,885 29,655 3,850 95,200 101,759
43,145 23,902 19,180 6,455 92,682 101,040
34,195 33,331 22,130 1,880 91,536 109,835
31,765 31,025 16,435 6,675 85,900 91,062
38,230 30,636 5,400 5,575 79,841 85,030
28,670 27,638 14,235 3,635 74,178 87,879
30,460 12,060 20,210 4,265 66,995 73,754
8,375 9,533 1,880 5,930 25,718 27,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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