AoeStats
← El Fantasma de Pancho Villa

Arena

506580974Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 51m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1098
+15
🇺🇸 Burgundians · United States
1090
+15
🇲🇽 Aztecs · Mexico
1070
+16
🇳🇮 Khmer · Nicaragua
1056
+16
🇺🇸 Cumans · United States
1124
-18
🇨🇳 Italians · China
1071
-16
🇲🇽 Byzantines · Mexico
1034
-14
🇲🇽 Teutons · Mexico
1033
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,689 11:40 16:51 31:51 ⛏ Fast Castle
32 1,679 13:05 17:24 24:07 ⛏ Fast Castle
24 1,269 13:53 32:02 36:56 ⚔ M@A into Towers
21 1,104 10:37 16:31 29:59 ⚔ Drush FC
21 1,078 9:58 16:01 — ⛏ Fast Castle
20 1,049 12:27 16:38 29:15 ⛏ Fast Castle
19 997 12:26 16:44 33:16 ⛏ Fast Castle
19 990 11:09 17:58 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,150 22,740 12,720 1,905 66,515 76,180
23,780 17,280 12,025 2,200 55,285 67,302
26,920 18,005 9,260 850 55,035 73,987
21,685 17,175 15,210 950 55,020 70,592
16,885 21,475 9,365 1,100 48,825 53,697
18,720 10,335 7,770 1,650 38,475 42,390
8,100 9,045 7,970 2,150 27,265 29,150
6,150 7,610 1,130 710 15,600 19,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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