AoeStats
← El Fantasma de Pancho Villa

Nomad

506557632Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 61m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
1253
+13
🇺🇸 Bohemians · United States
1195
+16
🇨🇦 Japanese · Canada
1153
+18
🇺🇸 Ethiopians · United States
1104
+20
🇨🇱 Tupi · Chile
1355
-23
🇨🇱 Slavs · Chile
1220
-18
🇨🇱 Persians · Chile
1122
-14
🇨🇱 Shu · Chile
1065
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,810 14:12 23:57 44:09 ⚔ Fish Boom into Scouts
30 1,846 14:01 19:29 47:59 ⛏ Fish Boom FC
29 1,818 13:29 19:40 34:14 ⛏ Fish Boom into Galleys FC
27 1,659 14:49 18:59 34:22 ⛏ Fish Boom FC
23 1,441 17:14 20:45 32:54 ⛏ Fish Boom FC
19 1,170 14:36 18:21 42:43 ⛏ Fish Boom FC
18 1,130 13:53 20:13 43:44 ⛏ Fish Boom FC
15 931 17:36 26:47 43:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,920 20,280 9,975 3,910 68,085 72,584
16,020 23,821 12,490 4,550 56,881 73,427
21,075 19,781 5,265 9,810 55,931 62,649
14,655 23,586 14,835 1,035 54,111 53,976
26,945 10,297 15,940 300 53,482 55,892
18,025 18,584 11,050 5,250 52,909 56,723
16,745 15,200 12,390 2,150 46,485 59,164
12,790 13,880 5,555 2,765 34,990 37,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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