AoeStats
← El Fantasma de Pancho Villa

Arabia

506551710Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 51m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
1241
+12
🇨🇱 Hindustanis · Chile
1192
+14
🇺🇸 Ethiopians · United States
1086
+18
🇨🇱 Khmer · Chile
1046
+19
🇺🇸 Goths · United States
1170
-17
🇨🇦 Vietnamese · Canada
1148
-16
🇺🇸 Franks · United States
1136
-16
🇦🇷 Vikings · Argentina
1086
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,268 9:05 23:18 39:29 ⚔ Scout Rush
39 2,027 10:24 24:35 — ⚔ Archer Rush
35 1,841 12:08 32:39 — ⚔ Scouts into Skirms
34 1,793 9:21 25:20 — ⚔ Scout Rush
29 1,527 8:57 25:40 37:23 ⚔ Archer Rush
28 1,435 11:49 16:19 35:50 ⛏ Fast Castle
20 1,024 9:43 26:33 48:29 ⚔ Scouts into Skirms
16 835 12:18 22:58 45:48

Resources

Player Food Wood Gold Stone Spent Collected
35,730 14,409 11,945 1,325 63,409 67,239
28,155 9,260 9,195 4,850 51,460 61,031
24,175 10,865 7,735 850 43,625 45,634
20,180 12,367 7,230 300 40,077 42,032
11,850 13,753 11,265 325 37,193 41,904
16,840 9,806 7,225 1,725 35,596 40,369
11,150 10,585 5,200 1,265 28,200 29,682
6,345 6,940 3,280 910 17,475 19,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.