AoeStats
← El Fantasma de Pancho Villa

Arena

506513321Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 40m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1159
+16
🇦🇷 Ethiopians · Argentina
1079
+19
🇧🇷 Saracens · Brazil
1069
+19
🇺🇸 Cumans · United States
1047
+20
🇪🇸 Khmer · Spain
1170
-19
🇰🇼 Spanish · Kuwait
1156
-19
🇵🇰 Britons · Pakistan
1145
-19
🇨🇳 Malians · China
1116
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,083 10:56 15:30 32:44 ⚔ FC into Archers
34 1,364 11:30 14:35 32:54 ⛏ Fast Castle
31 1,254 11:41 15:41 37:05 ⛏ Fast Castle
30 1,213 10:07 13:59 32:21 ⛏ Fast Castle
25 1,012 10:46 14:46 36:31 ⛏ Fast Castle
25 993 13:58 32:48 — ⚔ M@A into Towers
23 933 10:33 15:31 — ⛏ Fast Castle
17 664 10:56 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,035 13,075 15,490 565 56,165 62,097
19,210 9,635 8,915 1,700 39,460 43,867
18,115 9,800 10,110 850 38,875 46,350
13,400 14,145 9,290 1,660 38,495 46,292
13,720 11,610 10,655 400 36,385 36,973
10,550 7,175 2,665 1,650 22,040 24,737
10,150 7,720 2,050 1,140 21,060 22,992
4,355 2,825 890 650 8,720 11,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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