AoeStats
← El Fantasma de Pancho Villa

Black Forest

506485976Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 49m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1177
+15
🇦🇷 Burgundians · Argentina
1111
+17
🇮🇳 Bulgarians · India
1101
+18
🇬🇧 Malians · United Kingdom
1068
+19
🇲🇽 Saracens · Mexico
1203
-20
🇨🇦 Britons · Canada
1142
-17
🇧🇴 Burgundians · Bolivia
1139
-17
🇺🇸 Turks · United States
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,824 12:32 17:02 29:09 ⛏ Fast Castle
36 1,747 11:03 15:43 30:57 ⛏ Fast Castle
33 1,613 13:06 17:07 34:47 ⚔ FC into Archers
33 1,630 11:34 28:36 40:03 ⛏ Fish Boom FC
30 1,486 10:17 24:49 —
23 1,141 11:35 24:37 — ⚔ Skirms into Archers
22 1,093 9:52 29:47 34:44 ⚔ Archers into Fast Imp
21 1,046 12:48 21:36 42:01 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,580 25,333 18,180 2,575 70,668 78,114
23,875 16,044 16,525 1,825 58,269 74,327
27,610 23,213 5,095 1,965 57,883 63,808
14,920 15,517 7,915 2,570 40,922 46,854
16,430 11,338 9,505 1,810 39,083 44,136
17,180 6,359 10,125 2,085 35,749 37,078
9,495 8,100 7,235 650 25,480 31,390
8
7,125 10,014 1,865 100 19,104 19,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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