AoeStats
← El Fantasma de Pancho Villa

African Clearing

506446193Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 69m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1070
+15
🇳🇴 Hindustanis · Norway
1046
+16
🇨🇳 Magyars · China
1040
+16
🇬🇧 Persians · United Kingdom
1012
+17
🇲🇽 Japanese · Mexico
1136
-19
🇺🇸 Maya · United States
1095
-18
🇨🇱 Tupi · Chile
1008
-15
🇻🇳 Mongols · Vietnam
945
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,520 13:12 18:46 36:03 ⚔ Archers FC
32 2,239 15:22 21:08 38:27 ⛏ Fast Castle
29 2,026 15:28 25:28 37:49 ⚔ Archer Rush
26 1,822 15:32 22:03 38:08 ⛏ Fast Castle
25 1,742 15:48 19:49 35:09 ⛏ Fast Castle
25 1,773 16:26 26:24 41:11 ⚔ Champi Rush
17 1,175 11:54 18:15 38:51 ⛏ Fast Castle
12 843 19:53 27:21 55:05

Resources

Player Food Wood Gold Stone Spent Collected
23,695 44,973 18,515 4,235 91,418 111,754
46,375 12,690 15,450 3,365 77,880 81,284
28,855 24,254 12,065 5,000 70,174 98,514
25,605 16,828 12,535 2,350 57,318 57,999
19,030 18,255 13,935 1,800 53,020 60,239
21,705 16,950 3,170 3,135 44,960 90,723
9,155 14,960 10,995 3,650 38,760 38,566
15,985 11,900 7,565 2,080 37,530 42,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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