AoeStats
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Black Forest

510636663Analyzed
2v2 RM · 3h ago on Oct 1, 2026· 62m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
880
+17
🇩🇪 Vietnamese · Germany
879
+17
🇧🇷 Turks · Brazil
932
-18
🇧🇷 Poles · Brazil
867
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,760 11:39 18:43 32:18 ⛏ Fast Castle
24 1,497 10:56 19:48 29:53 ⛏ Fast Castle
16 1,008 13:38 19:28 29:41 ⛏ Fast Castle
14 866 15:04 21:57 36:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,775 19,518 24,490 3,085 88,868 100,774
22,100 33,437 14,035 4,360 73,932 85,161
31,545 17,266 17,905 3,090 69,806 74,329
29,305 18,885 17,270 1,500 66,960 79,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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