AoeStats
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Arena

504517691Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 29m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
897
+12
🇵🇪 Burmese · Peru
894
+12
🇨🇱 Vietnamese · Chile
873
+13
🇯🇴 Magyars · Jordan
857
-15
🇸🇦 Mongols · Saudi Arabia
773
-11
🇯🇴 Ethiopians · Jordan
770
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 763 11:12 15:27 29:38 ⛏ Fast Castle
25 734 9:57 25:06 — ⛏ Fast Castle
23 675 9:34 20:53 —
10 291 18:49 — —
0 7 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,575 7,475 2,200 850 22,100 26,915
9,525 10,980 735 100 21,340 24,252
6,170 5,691 1,875 750 14,486 17,909
9,325 4,300 730 0 14,355 14,744
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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