AoeStats
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Socotra

504515982Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 1m 6s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
890
+13
🇩🇪 Teutons · Germany
885
+13
🇫🇷 Poles · France
846
+16
🇯🇴 Magyars · Jordan
891
-16
🇸🇦 Mongols · Saudi Arabia
800
-13
🇯🇴 Ethiopians · Jordan
797
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 44 — — —
35 39 — — —
33 37 — — —
30 33 — — —
14 16 — — —
13 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 0
200 0 0 0 200 0
50 0 0 0 50 0
0 25 0 0 25 20
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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