AoeStats
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Black Forest

508235254Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 56m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
677
+13
🇲🇽 Bohemians · Mexico
634
+15
🇨🇿 Byzantines · Czechia
609
+16
🇩🇪 Bohemians · Germany
595
+17
🇨🇱 Huns · Chile
774
-22
🇦🇷 Celts · Argentina
635
-16
🇺🇸 Vikings · United States
524
-12
🇺🇸 Poles · United States
510
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,159 13:18 23:22 33:16 ⛏ Fast Castle
18 1,007 14:20 20:24 35:14 ⛏ Fast Castle
18 1,006 15:41 25:26 41:47 ⛏ Fast Castle
17 992 16:06 22:04 35:26 ⛏ Fast Castle
12 692 14:03 22:21 36:43 ⛏ Fast Castle
12 659 15:15 22:01 33:58 ⛏ Fast Castle
12 696 11:44 21:10 35:14 ⛏ Fast Castle
5 306 15:08 28:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,910 24,215 20,255 1,795 74,175 88,306
22,205 29,665 14,620 3,730 70,220 94,641
29,360 26,374 11,105 3,325 70,164 83,038
29,140 17,805 10,280 2,760 59,985 70,486
26,580 18,247 9,050 2,770 56,647 86,054
20,760 11,695 13,005 3,550 49,010 71,071
30,415 9,095 5,445 750 45,705 58,548
8,870 5,160 5,660 1,790 21,480 28,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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