AoeStats
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MegaRandom

510589428Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 75m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Vikings · South Africa
1002
+18
🇿🇦 Saracens · South Africa
1001
+18
🇱🇧 Ethiopians · Lebanon
1056
-19
🇧🇷 Mongols · Brazil
1023
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,787 10:04 20:15 43:39 ⚔ Archer Rush
39 2,964 9:52 17:43 31:53 ⛏ Fish Boom
31 2,329 12:41 20:11 39:13 ⛏ Fast Castle
30 2,278 11:03 27:40 44:25 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,040 28,476 18,795 6,800 83,111 86,224
23,095 29,435 14,465 7,660 74,655 92,036
24,855 19,935 15,455 2,700 62,945 74,099
26,170 18,435 13,825 3,215 61,645 70,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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