AoeStats
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Highland

506458691Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 11m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Koreans · Guatemala
869
+37
🇧🇪 Ethiopians · Belgium
866
+16
🇨🇳 Wei · China
824
+18
🇫🇷 Huns · France
810
+18
🇨🇭 Slavs · Switzerland
894
-19
🇰🇿 Armenians · Kazakhstan
863
-17
🇹🇷 Franks · Türkiye
844
-16
🇹🇷 Mongols · Türkiye
844
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 454 — — —
35 393 10:56 — —
31 348 — — —
23 254 — — —
19 216 — — —
16 177 — — —
7 81 — — —
5 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 631 0 5 2,686 3,464
1,700 428 0 0 2,128 3,052
1,500 525 50 0 2,075 2,361
1,650 350 0 0 2,000 3,099
700 125 0 0 825 1,151
700 58 50 0 808 1,043
500 100 50 0 650 924
500 144 0 0 644 999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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