AoeStats
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Pilgrims

510049188Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 5m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
858
+17
🇳🇿 Persians · New Zealand
853
+18
🇳🇿 Franks · New Zealand
842
+18
🇨🇳 Italians · China
816
+19
🇹🇷 Huns · Türkiye
952
-21
946
-20
🇨🇿 Vietnamese · Czechia
917
-19
🇨🇳 Dravidians · China
738
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 267 — — — ⛏ Fish Boom
26 139 — — —
20 105 — — —
13 68 — — —
12 61 — — —
12 65 — — —
11 58 — — —
8 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 800 0 100 1,600 929
800 625 0 100 1,525 1,037
200 850 0 200 1,250 680
400 650 0 100 1,150 506
300 575 0 100 975 400
300 475 0 100 875 125
0 450 0 100 550 380
0 150 0 0 150 160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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