AoeStats
← chewie1706

Black Forest

508750820Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mapuche · France
1522
+10
🇫🇷 Maya · France
1491
+11
🇫🇷 Saracens · France
1414
+14
🇫🇷 Celts · France
1346
+16
🇫🇷 Sicilians · France
1449
-16
🇦🇷 Burgundians · Argentina
1384
-13
🇺🇸 Byzantines · United States
1355
-12
🇦🇷 Khmer · Argentina
1292
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,283 11:56 15:51 29:52 ⛏ Fish Boom FC
43 2,242 11:12 16:04 29:30 ⛏ Fish Boom FC
42 2,199 11:38 15:44 30:08 ⛏ Fish Boom FC
38 2,007 12:44 16:29 28:09 ⛏ Fish Boom FC
36 1,879 13:46 17:47 26:34 ⛏ Fish Boom FC
32 1,688 11:52 19:47 28:22 ⛏ Fish Boom FC
31 1,653 12:48 17:14 26:35 ⛏ Fish Boom FC
21 1,130 12:47 16:31 27:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,885 26,925 31,000 2,200 107,010 109,354
36,995 36,706 25,375 3,005 102,081 113,314
28,365 43,940 19,865 1,780 93,950 96,734
25,555 29,690 31,950 2,700 89,895 98,756
24,335 29,599 30,995 2,855 87,784 103,287
14,800 39,528 25,225 1,650 81,203 108,463
33,195 22,432 21,340 1,905 78,872 87,888
13,100 23,530 18,675 3,600 58,905 78,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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