AoeStats
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Arena

507660568Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 51m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1499
+14
🇩🇪 Burmese · Germany
1490
+14
🇲🇽 Poles · Mexico
1478
+15
🇫🇷 Georgians · France
1513
-16
🇫🇷 Malay · France
1465
-15
🇨🇭 Lithuanians · Switzerland
1385
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,824 10:43 14:40 28:25 ⚔ FC into Scouts
47 2,428 10:01 15:14 30:53 ⛏ Fast Castle
43 2,206 7:47 15:54 34:55 ⛏ Fast Castle
37 1,902 11:18 19:11 46:31 ⛏ Fast Castle
31 1,586 7:41 22:13 32:07 ⚔ Towers FC
30 1,555 11:19 15:12 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,450 24,805 19,530 4,740 94,525 98,700
49,270 12,120 28,275 1,400 91,065 93,598
36,835 21,940 10,920 3,705 73,400 89,776
24,470 24,555 10,370 3,175 62,570 70,600
25,750 25,198 4,480 1,905 57,333 59,140
20,340 18,286 4,255 1,755 44,636 46,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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