AoeStats
← chewie1706

Lombardia

507657092Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 25m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1499
+14
🇫🇷 Mongols · France
1449
+16
🇨🇭 Teutons · Switzerland
1365
+20
🇲🇽 Hindustanis · Mexico
1625
-23
🇲🇽 Berbers · Mexico
1423
-16
🇲🇽 Koreans · Mexico
1317
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,320 9:36 14:50 — ⛏ Fast Castle
41 1,044 9:25 24:47 — ⚔ Archer Rush
39 1,011 11:46 15:19 — ⛏ Fast Castle
35 908 9:36 24:42 — ⚔ Scout Rush
33 852 8:27 23:41 — ⚔ Scout Rush
24 617 12:55 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,025 4,365 2,505 750 12,645 13,306
5,935 4,328 1,745 255 12,263 13,526
4,725 4,789 2,570 0 12,084 12,385
6,865 4,476 575 100 12,016 12,749
4,425 3,648 1,385 650 10,108 10,633
4,545 3,224 450 280 8,499 8,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.