AoeStats
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Fortress

507651762Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 51m 42s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1590
+10
🇦🇷 Berbers · Argentina
1548
+12
🇲🇽 Byzantines · Mexico
1537
+12
🇫🇷 Cumans · France
1513
-14
🇫🇷 Wu · France
1461
-12
🇨🇭 Persians · Switzerland
1373
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 3,399 8:26 11:58 26:20 ⛏ Fast Castle
41 2,123 8:10 12:00 29:35 ⛏ Fast Castle
39 2,012 7:04 12:43 25:59 ⛏ Fast Castle
34 1,762 7:44 11:27 28:24 ⛏ Fast Castle
27 1,387 6:22 31:47 35:22 ⛏ Fast Castle
27 1,418 7:36 11:37 41:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,160 24,310 30,170 4,130 112,770 116,419
41,100 22,120 29,570 2,020 94,810 99,944
34,220 26,554 24,655 3,180 88,609 103,571
33,045 29,160 19,800 3,580 85,585 86,450
19,900 22,680 7,030 2,250 51,860 78,963
18,435 18,875 6,900 2,060 46,270 56,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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