AoeStats
← chewie1706

Oasis

507642667Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 46m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1500
+13
🇨🇭 Hindustanis · Switzerland
1354
+19
🇲🇽 Romans · Mexico
1421
-16
🇲🇽 Cumans · Mexico
1420
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,602 9:05 20:37 39:04 ⚔ M@A Rush
31 1,441 9:01 26:32 — ⚔ Scouts into Archers
30 1,398 11:05 26:17 — ⚔ M@A Rush
30 1,397 9:20 25:09 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,955 17,077 18,050 2,205 66,287 73,982
16,035 12,591 3,240 200 32,066 33,494
14,100 10,362 6,150 530 31,142 35,539
9,300 9,504 1,385 805 20,994 22,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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