AoeStats
← chewie1706

Oasis

507638354Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 34m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1489
+11
🇨🇭 Hindustanis · Switzerland
1336
+18
🇦🇷 Khmer · Argentina
1393
-15
🇦🇷 Sicilians · Argentina
1364
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,472 9:24 24:39 29:14 ◆ FC into Fast Imp
36 1,261 10:18 14:28 — ⛏ Fast Castle
32 1,108 9:41 21:25 31:25 ⚔ Scout Rush
27 940 9:52 23:55 33:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,210 9,481 6,570 300 31,561 35,305
13,785 8,028 5,205 500 27,518 27,563
7,700 7,845 5,165 860 21,570 21,862
7,580 6,692 1,645 2,175 18,092 18,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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