AoeStats
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MegaRandom

507611986Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 42m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1476
+13
🇫🇷 Franks · France
1382
+17
🇨🇭 Koreans · Switzerland
1316
+20
🇫🇷 Magyars · France
1438
-18
🇨🇱 Chinese · Chile
1422
-17
🇵🇪 Ethiopians · Peru
1373
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,200 10:16 22:32 — ⚔ Archers into Skirms
51 2,165 10:20 26:45 — ⚔ Scout Rush
39 1,625 9:20 23:01 36:00 ⚔ Archer Rush
37 1,549 11:50 31:39 — ⚔ Drush into Skirms into Archers
34 1,445 10:35 26:19 40:10 ⚔ Archer Rush
32 1,359 8:56 24:39 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,770 9,728 5,745 1,600 37,843 39,621
12,975 11,376 7,990 2,415 34,756 36,618
18,690 6,365 8,600 100 33,755 34,962
11,035 11,156 7,235 1,010 30,436 32,746
8,215 10,019 4,075 1,355 23,664 24,910
8,010 9,211 3,640 320 21,181 23,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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