AoeStats
← chewie1706

Black Forest

507376432Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 34m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
1481
+14
🇫🇷 Bohemians · France
1452
+15
🇫🇷 Portuguese · France
1361
+19
🇨🇴 Slavs · Colombia
1478
-18
🇲🇽 Malay · Mexico
1457
-17
🇲🇽 Inca · Mexico
1368
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,655 9:03 13:49 — ⛏ Fast Castle
37 1,283 12:03 15:40 29:38 ⚔ FC into Towers
33 1,131 9:31 20:57 — ⚔ M@A FC into Archers
29 1,002 17:16 21:33 — ⛏ Fast Castle
21 736 14:22 18:52 32:52 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,130 14,969 10,440 1,555 44,094 46,300
14,150 9,088 1,390 1,120 25,748 28,045
11,535 9,414 2,295 1,120 24,364 28,541
9,025 8,760 4,750 200 22,735 23,865
9,605 8,743 1,790 2,360 22,498 25,859
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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