AoeStats
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Arena

507265037Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 41m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1513
+6
🇫🇷 Franks · France
1483
+6
🇨🇭 Britons · Switzerland
1302
+11
🇮🇳 Lithuanians · India
1241
-8
🇮🇳 Dravidians · India
1235
-8
🇮🇳 Teutons · India
1220
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 1,865 10:41 15:01 29:30 ⚔ FC into Scouts
39 1,613 11:04 15:49 32:32 ⛏ Fast Castle
37 1,555 10:23 15:36 30:14 ⛏ Fast Castle
36 1,483 11:14 16:03 28:44 ⛏ Fast Castle
30 1,245 7:16 24:05 36:52 ⚔ Towers FC
25 1,039 11:07 25:41 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,160 15,120 20,695 3,000 67,975 72,050
23,375 14,060 14,820 1,050 53,305 62,213
16,705 24,090 10,115 2,320 53,230 56,982
23,545 15,645 4,610 1,605 45,405 49,503
13,050 12,053 5,955 3,355 34,413 37,018
8,600 8,054 2,130 2,210 20,994 23,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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