AoeStats
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Arena

507259602Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 38m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1447
+13
🇨🇳 Japanese · China
1325
+18
🇨🇳 Persians · China
1324
+18
🇫🇷 Mongols · France
1536
-23
🇨🇭 Britons · Switzerland
1316
-14
🇫🇷 Burgundians · France
1259
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,452 11:23 15:35 29:30 ⛏ Fast Castle
32 1,224 7:12 22:05 31:17 ⚔ Towers FC
32 1,223 10:47 15:35 31:15 ⛏ Fast Castle
26 1,006 10:02 14:00 30:30 ⛏ Fast Castle
24 919 9:58 24:39 — ⛏ Fast Castle
24 937 10:48 14:56 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,195 9,355 10,020 3,000 51,570 55,703
15,600 16,736 7,985 1,465 41,786 45,981
18,995 12,240 5,280 980 37,495 42,309
16,455 12,380 4,640 2,050 35,525 38,957
9,200 7,709 4,320 3,405 24,634 30,448
8,375 9,878 1,720 1,850 21,823 22,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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