AoeStats
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African Clearing

506997314Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 52m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1528
+8
🇫🇷 Berbers · France
1433
+12
🇨🇭 Maya · Switzerland
1272
+18
🇦🇷 Berbers · Argentina
1339
-13
🇦🇷 Spanish · Argentina
1334
-13
🇦🇷 Maya · Argentina
1331
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,446 12:51 16:31 41:28 ⛏ Fast Castle
38 2,039 13:43 19:36 41:46 ⛏ Fast Castle
38 2,017 15:51 19:36 43:28 ⛏ Fast Castle
37 1,943 15:38 19:12 — ⚔ FC into Archers
35 1,836 13:12 18:03 45:08 ⛏ Fast Castle
28 1,510 13:24 20:35 39:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,755 23,935 17,390 6,035 75,115 75,652
23,110 23,029 13,480 4,415 64,034 67,386
23,755 12,666 9,615 6,550 52,586 61,555
16,020 10,694 10,320 1,265 38,299 39,654
12,065 7,154 3,665 1,610 24,494 24,862
7,825 8,185 5,055 1,900 22,965 24,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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