AoeStats
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African Clearing

506988679Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 63m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1509
+10
🇫🇷 Magyars · France
1340
+17
🇫🇷 Magyars · France
1337
+17
🇨🇭 Maya · Switzerland
1231
+21
🇨🇦 Berbers · Canada
1434
-19
🇺🇸 Bohemians · United States
1432
-19
🇺🇸 Britons · United States
1313
-14
🇺🇸 Italians · United States
1273
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 4,098 14:24 18:15 42:19 ⛏ Fast Castle
48 3,051 14:25 21:30 45:50
45 2,853 13:59 18:25 50:14 ⛏ Fast Castle
38 2,457 12:44 23:15 53:06 ⚔ Scout Rush
38 2,405 13:02 23:42 48:46 ⚔ Drush into Archers
35 2,223 12:48 16:27 37:40 ⛏ Fast Castle
33 2,109 14:12 18:40 38:15 ⛏ Fast Castle
30 1,936 13:07 17:14 56:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,765 29,578 29,515 3,500 94,358 105,395
20,195 35,890 31,665 3,935 91,685 104,278
37,655 24,777 15,745 3,345 81,522 98,170
28,405 19,200 20,370 2,725 70,700 87,013
27,420 11,297 14,010 5,080 57,807 59,679
15,125 23,130 10,890 5,675 54,820 61,791
16,300 22,030 9,410 2,025 49,765 50,301
10,650 17,924 9,255 3,950 41,779 41,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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